A Visual Storyteller, Filmmaker
and Communicator.
VR/AR
In my VR/AR projects, I explore how immersive technologies can expand storytelling and audience experience. Using tools such as Blender, Unity, and industry-standard VFX software, I create interactive environments and 3D content that merge digital and physical spaces.
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I apply these solutions in both institutional and artistic contexts, including modern theatre, cultural organizations, and educational settings. By combining technical expertise with innovative approaches, I design VR/AR experiences that are not only visually compelling but also meaningful and adaptable to diverse audiences.
Dream Adaption
Society
I collaborated with the Dream Adoption Society on the creation of BLACK, an experimental VR theatre performance directed by Krzysztof Garbaczewski. The project explored artistic visualizations that merge technology with performing arts to create immersive, interactive experiences. Using TouchDesigner as a creative platform, combined with Arduino-based controllers and VR tools, we extended theatrical reality into a virtual dimension,
enabling new forms of audience engagement.
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Within this project, actors, directors, and composers performed in a computer-generated environment, each represented by a digital avatar. These avatars allowed participants to move, gesture, and interact with three-dimensional objects in real time. By integrating light, sound, and motion into responsive virtual spaces, the performance pushed the boundaries
of perception and presence.
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The final production was presented both as a live-streamed event and in VR, allowing remote audiences to experience theatre in an entirely new format. My contribution focused on the development of interactive visual and multimedia elements, enhancing the immersive quality of the performance and demonstrating how technology can serve as a medium for artistic expression.





