A Visual Storyteller, Filmmaker
and Communicator.
VR/AR
In my VR/AR projects, I explore how immersive technologies can expand storytelling and audience experience. Using tools such as Blender, Unity, and industry-standard VFX software, I create interactive environments and 3D content that merge digital and physical spaces.
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I apply these solutions in both institutional and artistic contexts, including modern theatre, cultural organizations, and educational settings. By combining technical expertise with innovative approaches, I design VR/AR experiences that are not only visually compelling but also meaningful and adaptable to diverse audiences.
Touchdesigner
These projects explore artistic visualizations that merge technology with art to create immersive experiences. Using Touchdesigner as a creative platform, combined with Arduino-based controllers, the work extends reality by enabling interaction between the digital and physical worlds. By integrating light, motion, and sound into responsive environments, the project demonstrates how technology can serve as a medium for artistic expression,
pushing the boundaries of perception and audience engagement.




