top of page
A Visual Storyteller, Filmmaker
and Communicator.
VR/AR
In my VR/AR projects, I explore how immersive technologies can expand storytelling and audience experience. Using tools such as Blender, Unity, and industry-standard VFX software, I create interactive environments and 3D content that merge digital and physical spaces.
​
I apply these solutions in both institutional and artistic contexts, including modern theatre, cultural organizations, and educational settings. By combining technical expertise with innovative approaches, I design VR/AR experiences that are not only visually compelling but also meaningful and adaptable to diverse audiences.
bottom of page